Posts Tagged by music
| January 29, 2013 | Posted by Guest Author |
Today’s guest article by Jakob Kallin is about RPG Ambience, a free tool for GMs. He initially wrote to us to tell us about the app, but once I’d checked it out I asked him to submit an article about using it. Thanks, Jakob! Ten years ago, I started planning my first Star Wars campaign. After watching the movies over and over, I knew one thing that I just had to include in my game: music. When the first session started and the sound of…
| September 7, 2011 | Posted by Martin Ralya |
Gnotes from Gnome Stew HQ GMing Roundup Play a New RPG Month is just what it sounds like: damned good advice for any GM (or player). If you’ve only run, or played, one RPG — or even mainly one RPG — you owe it to yourself and your group to try another one. It can be a fling, a temporary thing, but if you choose wisely it will open new doors. Ever wish D&D 3.x ended at 6th level? Well, it can. E6 is a…
| April 25, 2011 | Posted by Martin Ralya |
Gnome Stew readers posted so many great suggestions for RPG background music in the comments on RPG Background Music: 41 Awesome Soundtracks that I decided to make a “reader tips” edition as a follow-up article. Combined, there are 99 recommendations between these two pieces. I’ve already picked up one album based on your comments (the BSG Season One soundtrack, which is amazing — and also great music to prep to), and wishlisted many others. Many thanks to the fine folks who suggested these albums! In…
| February 23, 2011 | Posted by Martin Ralya |
I love background music when I’m GMing and when I’m playing — for me, it’s an integral part of the gaming experience. It’s been two years since I wrote about background music here on the Stew (Creating Simple, Deep Playlists for RPG Background Music), and it’s time for an update. The advice in that article, which focused on building playlists, still holds true for me today — that’s still what my RPG playlists look like. But I’ve added quite a bit of new music in…
| May 16, 2010 | Posted by John Arcadian |
Soundtracks are used to great effect in Movies, TV Shows, and Video games. They up the emotional investment of the viewer, create a connection on another sensory level, and they act as cues for the type of action going on. Having a soundtrack for your game can really increase the enjoyment and investment from your players. Having a soundtrack is a lot more than just playing some music though. Like any powerful tool, a soundtrack for your game can do as much to hinder you…
| January 27, 2009 | Posted by Martin Ralya |
I’m a big fan of having music in the background when I GM (and when I play, too), and have really gotten into it over the past four years. In that time, I’ve learned a few things that I find useful; they’re all based on having a digital media library (in my case, on my iPod): No vocals. When the primary activity of the evening is sitting around and talking, having an extra “person” singing in the background is incredibly distracting. The only exception is…












