Posts Tagged by multiverse
| August 10, 2012 | Posted by Scott Martin |
I’m looking around and planning interesting ideas for new campaign pitches. Many of the ideas fit one common theme… but there’s another that keeps creeping in the side. I love the idea of time travel adventures. Photo credit: PatriciaEGreen from morguefile.com Does the complexity introduced by time travel doom any game? We experienced an increase in complexity, in our Time Preservers game–while part of the adjustment was to the system, another part was the complexity of plotting in time travel. It pays to be clear…












