Posts Tagged by motivation
| March 14, 2013 | Posted by Don Mappin |
There will come a time, through no fault of your own, when you will be expected to run a game or exercise your GMing prowess and you will feel…lacking. We speak often of player and NPC motivation within the context of constructing a game or campaign, but very little about what keeps a GM motivated and returning to the table, week after week (hopefully). Some ideas to get through that darkness and into the light…. Fake It Until You Make It You’ve probably heard this…
| July 25, 2012 | Posted by Patrick Benson |
It is no shock that some drivers are observing traffic and some drivers are focused on their own objectives. The ones who observe traffic are cooperative in the sense that they are working with others to prevent problems in order to get what they want, and the drivers who focus on their own objectives are taking dangerous risks in order to get what they want. The cooperative approach works out the best for everyone, while the selfish approach results in horrible wrecks on the road.…
| December 13, 2011 | Posted by John Arcadian |
I was just reminded of an interesting concept the other day. My room-mate and I were hanging out in our shared office and talking about the game I am going to be starting up soon. He mentioned, offhandedly, that I’ve been doing a lot of prep for a game that hasn’t started yet. And then he said these bell-ringing words “Oh well, strike while the iron is hot, I guess.” Something made me grab that phrase and cogitate it around in my gnomish melon a…
| October 21, 2011 | Posted by Phil Vecchione |
I just recently kicked off a new campaign, running Triple Ace Games’ All For One. I had the fortune of having two months to plan this campaign before I ran my first session, while I was closing out my most recent Corporation game. While I was getting ready for this campaign, I had some discussions with my players about our views of how the campaign would run, the types of stories to tell, themes, etc. I wanted a way to easily capture and document the output of…
| April 29, 2009 | Posted by Walt Ciechanowski |
Time to dip into the Suggestion Pot to see what’s cooking…. BladeMaster0182 writes “I was wondering if you guys had any advice on running an evil campaign. They’re a different monster than good ones (since evil characters are likely to kill each other.) What is a good way to keep it going? Some ideas I had were have them be apart of the same race or order.” Good suggestion, and one that pops up every now and then in my gaming circles. Properly run, an…












