Posts Tagged by mood

bogart

Bringing a particular mood to a gaming table is one of the most difficult things for a GM to wrangle. First, a given group’s play style has to be receptive to mood-based storytelling. The players gathered for a beer ‘n’ pretzel-style table, for instance, are unlikely to embrace the approach, no matter how skillfully the GM executes it. The jocular table banter — which is how such a group defines “fun” (all the power to them) — pretty much precludes any other attempt at creating…

The Crew

Ever play Vampire during the day in a well lit room? Then you know how important aligning the mood of the room with the game you are playing can be. Some games are more susceptible to it than others, but when the atmosphere of where you are playing does not align with what you are playing, it can create a barrier from really immersing into the game. Over the years I have tried a few different things that have helped to set the mood for my game. So slip…

GMingAdvice01

So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor  fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a simple mission to track down something, setting them on a long quest which leads them to…

GMingAdvice03

In the D&D Supplement Heroes of Horror (2005, Wizards of the Coast), authors James Wyatt, Ari Marmell and C.A. Suleiman recommend constructing a horror-themed adventure with four components. They are: mood, setting, plot and villain. So, it seemed natural to try and pair that approach with some of the other D&D supplements I had at hand and see what horror-inspired adventure hooks we could devise. Oriental Adventures “A Seed of Evil” Mood: The pervasive — even oppressive — feeling of corruption fills you with dread.…