Posts Tagged by module
| May 29, 2012 | Posted by Kurt "Telas" Schneider |
DNAPhil has covered the disadvantages and downsides of published adventures in a separate article. I do not wholly disagree with his assessment; it’s one Gnome’s valid opinion. But more than one of us felt that a counterpoint article should be written, and my compulsion to volunteer led me here, to defend the published adventure. (Don’t worry, Phil; I’m technically unarmed.) Published adventures (or, as we old farts called them, modules) are often seen as GM’s training wheels or the mark of an amateur, but there…
| May 11, 2012 | Posted by Phil Vecchione |
There. The title says it. I admit it. I don’t like published adventures. In my 30 years of GMing I have used published adventures only a handful of times. For the most part I stay away from them and write my own materials. Why don’t I like published adventures? There are a few reasons. A Gradual Falling Out Published adventures, or Modules as we called them when I was just a fledgling GM, are complete stories for a given game that are meant to be…
| May 11, 2011 | Posted by Scott Martin |
A new season begins tonight. It’s not the new season of a cooking show–honestly, hardtack is difficult to make sexy, even if you have Kitchen Stadium’s resources. No, tonight is the first session of the new 13 week adventure, Dark Legacy of Evard. I’m looking forward to welcoming new GMs into the fold; a few of our players from the previous seasons are stepping up to run tables for us this season. The constraints of module play makes Encounters (or other organized play, like Pathfinder…
| April 27, 2009 | Posted by Scott Martin |
Brcarl asked a couple of questions (1, 2) in the Suggestion Pot about using modules and personalizing them. I’m currently running a published module (D&D 4e Keep on the Shadowfell), but have at least one player who would like the story to be more personalized toward the PCs. Any suggestions on how to take (often very generalized) published adventures and tweak them to integrate with PC backgrounds? Also, along the lines of my prior post just above: I have one PC in the group who…
| November 12, 2008 | Posted by Scott Martin |
Janna at Dungeonmastering recently wrote up an interesting article about running non-linear games. They’re a neat and slightly under-explored concept, so I thought I’d bring in other people’s discussions and see what we can figure out. They are commonly discussed using a variety of names… sandbox play is another common example. Core Concept In one sentence: In a sandbox game, you wander around and do what you want instead of following a plot. The world exists independently of the PCs, who wander around and pick…












