Posts Tagged by modern
| March 20, 2013 | Posted by Kurt "Telas" Schneider |
At the risk of being ‘that guy,’ I’m going to tell you about my campaign. My gaming group recently wrapped up our 1980s Anomaly Adjustment Agency campaign. This was my first non-fantasy campaign since junior high school, and my first modern campaign ever. It ran for 18 months, went places I never expected in-game, and had a few unexpected out-of-game moments. Here are a few of the lessons I learned while preparing and running this campaign. Inspirations The three biggest inspirations for the campaign were…
| November 13, 2012 | Posted by Kurt "Telas" Schneider |
Running a modern game has been far easier than I expected because of a number of modern tools. Most of these are digital, but convert quite well to my archaic retro “index card” style of GMing. An exhaustive list would be near endless, but here are most of my go-to tools. Resources The modern online lifestyle puts an amazing amount of information at one’s fingertips. And since game prep generally involves the management of information, either through outright research or inspiration, it’s no surprise to…
| January 19, 2010 | Posted by Phil Vecchione |
Dais Ex Machina (DEM) Games has just released a free adventure using their Amethyst rules, called Biohazard. It is being released in Combat Advantage #15 from Emerald Press, which should be available for download today. Some Disclaimers—First, I was a playtester for this adventure, running this for some friends at GenCon this year. For the record, it was a lot of fun to run. Second, I was provided a free copy of the final version of the adventure for this review. Amethyst= 4e with Boomsticks!…












