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You’re Deep as a Puddle: Making More Lively PCs and NPCs

When was the last time your players actually talked to an NPC? Was it a rewarding conversation, or was the NPC made out of cardboard? Or, on the flip side, have you been yearning to have a session where the players do something other than kill people, but the numbers are the only part of the character that they've bothered to flesh out? Fear not-- a lot of ...

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