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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,109 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Steal this Mechanic: Legend’s Token and Bidding System for Social Encounters

Legend is a reimplementation of the d20 System core rules from Rule of Cool -- a d20 fantasy RPG that does things differently. It's as much of a change from core d20 as d20 Modern was from D&D 3.0. Through January 14, 2012, it's available for a pay-what-you-like donation to Child's Play. If you have the slightest interest in d20, it's well worth checking out (see my recent post ...

Suggestion Pot: Game Suggestions

Last month, one of our readers, bonao94 made a suggestion: A round-up of awesome and/or innovative indie RPGs from the last few years that people who are trying to broaden their role-playing horizons should try out.   Being the most System Promiscuous Gnome in the Stew, I thought I would pick a few of my favorite games to share. I am always hesitant about the term “Indie” when it comes to ...

Hot Button: Magic – Mechanical or McGuffin?

Every gaming system handles magic a little differently, but one thing holds true in any gaming system that has a magical component. At some point it is going to be used to move the narrative along. When magic becomes a McGuffin, it’s going to break the rules. “I’m sorry Vansha. While you can clearly see the princess is in this castle, she is ...

Why Margins Are So Cool

Recently, I have found myself gravitating towards games that include a task resolution mechanic that includes a way to measure the margin of success on a check. It started over a year ago, with my short-lived Witchcraft campaign, and then flowed into my year-long Corporation game, and recently it became a requirement for picking the system for my latest campaign, In Nomine. Of all the mechanical elements of ...

That Cool Thing Your Character Does

One of the challenges in a new campaign occurs when the players discover that they do not like their characters. Given time, the lack of excitement on the players’ part will degrade any efforts to sustain the campaign and ultimately lead to its collapse. Even the greatest plotline or the most richly described world will not hold your players at the table if they have no passion or ...

Mechanics, My Favorite Things

While I love the creative and storytelling aspects of being a GM, also I love the mechanical aspects of games. In my downtime from running games and stirring the Stew, I read a lot of rulebooks, many for games I am not planning to run, just to read about different mechanics. I love to see how different designers handle skill checks, car chases, or character growth. With my ...

A Good Story Or A Good Game

A lot of my gaming friends and I are into gaming as a storytelling experience. I tend to talk about improving games and focusing on the story at the table. That is how a lot of my games go. However, some of the recent books I’ve been reading, some of the movies I’ve recently seen, and some of the games I’ve run in and played ...

Challenge Em – Get Your Players To Feel The Challenge In Your Game

Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew the rules, I knew the scenario. I was ready for them to fail as well as succeed. I was prepared to ...

Healing Time Sets the Tempo

Combat plays a significant role in most RPGs, and where there's combat there're characters getting hurt. Something I've observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let's consider a few dramatically different approaches: D&D -- Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go ...

Hot Button: Roleplay vs. Rollplay

Heh, that title alone should probably spawn 50 comments :-) In the early days of RPG when AD&D was king, my groups eventually crawled out of the dungeons and started running more soap opera style games. Rather than clear out an orc infestation, we were more likely to be found courting maidens (or men, if one of us were in "drag"), running fiefs, and forging alliances. This being AD&D ...

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