Healing Time Sets the Tempo

Combat plays a significant role in most RPGs, and where there's combat there're characters getting hurt. Something I've observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let's consider a few dramatically different approaches: D&D -- Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go ...

Hot Button: Roleplay vs. Rollplay

Heh, that title alone should probably spawn 50 comments :-) In the early days of RPG when AD&D was king, my groups eventually crawled out of the dungeons and started running more soap opera style games. Rather than clear out an orc infestation, we were more likely to be found courting maidens (or men, if one of us were in "drag"), running fiefs, and forging alliances. This being AD&D ...

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