Posts Tagged by masks

Gnome Gnews

As we announced last week, we’ve licensed our GMing books to Lone Wolf Development for integration into their Realm Works campaign management software, which is currently wrapping up a very successful Kickstarter campaign. The campaign is now in its final day or so, already over $120,000 ($20,000 more than their goal, so it’s fully funded). If you’re interested in getting our GMing books integrated into this system for free, you can back at or above these three levels (all of which include Realm Works itself): […]

GMingAdvice01

Gnome Stew and Engine Publishing are partnering with Lone Wolf Development to integrate the content from all three of our books into their forthcoming Realm Works campaign management software. Backers of the Kickstarter campaign for Realm Works will be able to access Never Unprepared: The Complete Game Master’s Guide to Session Prep, Masks: 1,000 Memorable NPCs for Any Roleplaying Game, and Eureka: 501 Adventure Plots to Inspire Game Masters within Realm Works for free. What’s Realm Works? Realm Works is a system-neutral tool that enables […]

Engine on Display

Hey all. It took a few days to recover and to get back into the swing of things, but I am now ready to give my post-Gen Con report. For me, this Gen Con was one of the most fun and most relaxing trips I have had, more so than a number of recently past Gen Con’s . So let me tell you about what I did… Savage Gen Con This Gen Con was very much about Savage Worlds for me. I am just starting to […]

Gnome Gnews

This year, we’re trying something new: A Cyber Monday sale, today only, on DriveThruRPG: $16.95 for the Masks + Eureka PDF bundle (normally $26.95, or $16.95 individually), and $9.95 for Masks or Eureka separately (normally $16.95). This is the best price we’ve ever offered on Masks and Eureka in PDF, and it will only last until the end of the day Here are the links: Masks + Eureka PDFs for $16.95 Masks PDF for $9.95 Eureka PDF for $9.95 Enjoy!

Teddy Roosevelt

Last year I discussed the merits of a steampunk-styled rpg for the gaming group’s next campaign. At that stage, it was just an idea, and really, required educating some of my gaming compatriots on the tropes of genre. Teddy Roosevelt Also, I was torn between advancing the timeline of my current homebrew city of Steffenhold or applying the convention of brass goggles and steam power to the two-fisted pulpy foundation of Eberron. There were strengths to both approaches. Well, after a year of spitballing ideas, […]

With the conclusion of my most recent Corporation campaign, I have been working on the prep for my new All For One campaign. As with any new campaign I run, I like to try to shake things up, doing things differently from campaign to campaign. In my previous Corporation campaign there were very few reoccurring NPCs (largely because the players did not leave a lot of witnesses), and the missions were assigned out from the corporation but never personal. All of that was fine for […]

GMingAdvice012

My friend Ken has started running a post-apocalypse game based in our immediate area. One of his favorite touches when devising a scenario is to take something familiar — in this case geography — and shade it differently. What will our world look like in a 100 years or so after our government collapses? The campus of Bradley University certainly gives off a creepier vibe when post-apocalyptic bad guys have the run of the place (instead of the usual liberal arts majors). As a good […]