Posts Tagged by maps
| November 13, 2012 | Posted by Kurt "Telas" Schneider |
Running a modern game has been far easier than I expected because of a number of modern tools. Most of these are digital, but convert quite well to my archaic retro “index card” style of GMing. An exhaustive list would be near endless, but here are most of my go-to tools. Resources The modern online lifestyle puts an amazing amount of information at one’s fingertips. And since game prep generally involves the management of information, either through outright research or inspiration, it’s no surprise to…
| July 11, 2012 | Posted by Patrick Benson |
Sometimes we fail to see the forest for the trees. I have found myself so caught up in trying to perfect one particular aspect of my game that I blinded myself to the whole of the game itself. It is easy to become focused and obsessed on a few details that seem oh so important the night before the game, but that really are not deserving of so much attention. A few of the monumental wastes of my time in the pursuit of perfection have…
| July 6, 2012 | Posted by Matthew J. Neagley |
Here are links to four rather odd maps: DanMeth’s Fantasy World Map XKCD’s Online Communities map 1 XKCD’s Online Communities map 2 ENWorld’s Interactive RPG Map All of those maps are a little silly, but fun. What I propose is that for a campaign, you use those maps. Of course, you can’t exactly send your PCs to Farmville (unless you’re playing in cyberspace I suppose) so instead, loosely interpret the theme, feel or content of the area in question, and convert it into your game.…
| November 8, 2011 | Posted by Martin Ralya |
Gnotes from Gnome Stew HQ RPG Mapping Software For many years, I’ve felt like I wasn’t a true gamer because I didn’t have a world I’d been building since I was a little kid. I’ve built pieces of worlds, and helped write plenty of worldbuilding fiction, but never had a world all my own, like so many gamers do — one that I’d been adding to, bit by bit, until it became a rich and interesting place. A couple weeks back, that changed. Fellow gnome…
| June 10, 2011 | Posted by Phil Vecchione |
In the past few months I have been exploring a new way to create my session notes which I called Prep-Lite. Now several months and sessions into this exercise, I have come to realize a few things about session prep, and am starting to see a general philosophy forming based on some common themes and techniques that I have used and discussed. Today I am going to try to put into words the core philosophy of Prep-Lite. Previously on Gnome Stew Not so long ago,…
| May 19, 2011 | Posted by Matthew J. Neagley |
In Phil’s recent article: Prep-Lite: Maps, he proposes a system of making maps for your RPG that reduces prep time but still produces simple and elegant maps. In overview, Phil proposes breaking your map into important and unimportant rooms, making a rough map of the ways your important rooms connect, and using this as a framework for lite improvisation. However, Phil makes this provision in his article: For some types of games, especially the Dungeon Crawl where the dungeon is a character of its own,…
| May 16, 2011 | Posted by Phil Vecchione |
In my continuing Kwai Chang Caine-like quest to find Prep-Lite mastery, I stumbled upon another place in my session prep, that was consuming a lot of my time, and begged for some prep-lite love. This time, my prep-lite scalpel made an incision into one of the cornerstone elements of our hobby…the Map. When I was done, I had once again removed precious time from my session prep without sacrificing the important parts. So grab your walkin’ stick grasshopper, and let us journey once again on…












