Posts Tagged by mapping
| March 18, 2013 | Posted by Martin Ralya |
Building on the idea of die drop tables and tools in Vornheim, I came up with a simple approach to quickly generating a region: the drop map. I had fantasy hexcrawls in mind when I wrote this, and the map I’ve created using this method is for that sort of game. There’s no reason you couldn’t fiddle with this in all sorts of ways to produce maps for larger/smaller regions, other genres, or even other kinds of maps entirely. It’s deliberately a lazy, quick, flexible…
| November 29, 2012 | Posted by John Arcadian |
The other night, my Game Master pulled out a new GM’s screen to spread around his laptop. It was a small, laminated, easy to read, touristy street map of Seattle. We’re playing a near future cyberpunk World Of Darkness game set in a futuristic Seattle, and suddenly we actually had a city to explore instead of basic guesses and googling to tell us what the city was like in certain areas. The streetwise maps seem to be made to provide just enough information to get…
| October 8, 2012 | Posted by Matthew J. Neagley |
Here’s a simple random dungeon generation method that uses only a sheet of graph paper, a pencil and the bucket of dice every gamer already owns. Lay out your paper, dump your bucket of dice on it, and remove all the dice that didn’t roll their max, while being careful to move those that did as little as possible. Wherever you had a die roll max, draw a room of that size. Thus rolling a 4 on a d4 results in a room of size…
| May 19, 2011 | Posted by Matthew J. Neagley |
In Phil’s recent article: Prep-Lite: Maps, he proposes a system of making maps for your RPG that reduces prep time but still produces simple and elegant maps. In overview, Phil proposes breaking your map into important and unimportant rooms, making a rough map of the ways your important rooms connect, and using this as a framework for lite improvisation. However, Phil makes this provision in his article: For some types of games, especially the Dungeon Crawl where the dungeon is a character of its own,…
| May 16, 2011 | Posted by Phil Vecchione |
In my continuing Kwai Chang Caine-like quest to find Prep-Lite mastery, I stumbled upon another place in my session prep, that was consuming a lot of my time, and begged for some prep-lite love. This time, my prep-lite scalpel made an incision into one of the cornerstone elements of our hobby…the Map. When I was done, I had once again removed precious time from my session prep without sacrificing the important parts. So grab your walkin’ stick grasshopper, and let us journey once again on…
| July 22, 2009 | Posted by Kurt "Telas" Schneider |
If you’re like me, you love the old-school D&D adventure modules from the 1980s, with the white-on-blue maps inside the covers. If you’re like me, you are overwhelmed and/or frustrated by almost every mapping program out there. If you’re like me, you’ve resorted to the old “graph paper and pencil” technique from the late 70s. (And I’m a self-proclaimed computer geek!) But inspired by this article, there is hope, if you have a copy of Microsoft Excel. The Basics… Note: I used Excel 2007 for…












