Posts Tagged by map
| March 18, 2013 | Posted by Martin Ralya |
Building on the idea of die drop tables and tools in Vornheim, I came up with a simple approach to quickly generating a region: the drop map. I had fantasy hexcrawls in mind when I wrote this, and the map I’ve created using this method is for that sort of game. There’s no reason you couldn’t fiddle with this in all sorts of ways to produce maps for larger/smaller regions, other genres, or even other kinds of maps entirely. It’s deliberately a lazy, quick, flexible…
| November 29, 2012 | Posted by John Arcadian |
The other night, my Game Master pulled out a new GM’s screen to spread around his laptop. It was a small, laminated, easy to read, touristy street map of Seattle. We’re playing a near future cyberpunk World Of Darkness game set in a futuristic Seattle, and suddenly we actually had a city to explore instead of basic guesses and googling to tell us what the city was like in certain areas. The streetwise maps seem to be made to provide just enough information to get…
| June 6, 2012 | Posted by Troy E. Taylor |
The journey to transform a useful, but uninspiring hex map into a fantasy map worthy of sharing with the other players at the table is nearing an end. At last, the map is beginning to take shape. Step 8: Pesky trees and swamps A starting point for color, greens and blues. At this point, my creation process becomes less rigid. In fact, I’m bouncing back and forth from ink to colored pencil as the details in the map emerge. As you can see from this…
| May 30, 2012 | Posted by Troy E. Taylor |
In this third installment on my series of creating a fantasy-style map for the lands north of my homebrew campaign city of Steffenhold, I find myself on the verge of putting ink on paper — which is a sort of no turning back now moment. Part 6: Aren’t you forgetting something? Before adding ink, I better make sure everything is in pencil. Oh, yeah, I forgot to add the forests, and to dress up other areas of the map. The thing about fantasy maps is…
| May 24, 2012 | Posted by Troy E. Taylor |
In the first part of this series I explained the various sources that served to inspire me to create a map of the lands north of Steffenhold — the fantasy setting for my homebrew campaign. After grabbing my base hex map and selecting the paper I would use for the map, I was ready to begin tracing in pencil. Step 3: Rivers, lakes and roads, oh my The first lines of pencil on paper. With pencil, I began to lightly trace those elements I believe…
| March 20, 2012 | Posted by Don Mappin |
Need a spiffy map for you game and are strapped for cash? Want to make it large and visible, but don’t have a plotter at home…or the dough to have your local printshop take care of it for you? Provided you’ve the source art—or access to a community willing to share—here’s a low-cost way for you to manufacture maps, maps, maps to your hearts content! If you’re like me—good looking, famous, and happily married to a spouse with lots of art and scrapbooking supplies (note,…












