Posts Tagged by magic
| January 21, 2011 | Posted by Matthew J. Neagley |
Languages in RPGs have a lot of potential, but they often get relegated to the realm of soulless mechanics, or even hand waved completely. Looking at novels, we see that languages are used as inspiration, flavor, and to instill a sense of wonder. Languages are mysterious: If no one in the group knows a language, that language and what it holds is a mystery. This is especially true if it’s resistant to magic or skill based attempts to make it understandable. You probably shouldn’t place necessary clues in a magic…
| October 6, 2010 | Posted by John Arcadian |
Every gaming system handles magic a little differently, but one thing holds true in any gaming system that has a magical component. At some point it is going to be used to move the narrative along. When magic becomes a McGuffin, it’s going to break the rules. “I’m sorry Vansha. While you can clearly see the princess is in this castle, she is protected by a magic force field that can only be breached with the sword of Armun.” “This poison is very strong, and…












