Posts Tagged by magic items

GMingAdvice05

In many ways GM’s have it easier in RPG’s. Slow down, I know all about the work we do as GM’s, after all I did just write a book about it [Shameless Plug]. What I meant is that as a GM when I need something in the game world, I have it. Need a cybernetic ninja with the most expensive nano-tech implants? Done. For players this is not the case. They have to survive our plots and encounters so that we will dole out the…

GMingAdvice03

Treasure, magic items, technology – the sorts of things that player characters usually acquire by facing challenges or spending resources.  That is the typical formula for most games.  The players must have their characters accomplish something in order to gain the reward of an item. Why not just give these things to the PCs though? Some readers might be laughing at this idea right now, and others might be screaming “Blasphemy!”  To give the PCs items of great wealth, value, or usefulness just does not…

This is part two of a two part article. The first part, focused on non-magical treasure, can be found here. Part two is focused mostly on magic treasure. As discussed in part one, treasure is supposed to be an exciting part of most games, but it often boils down to “How many gp worth? Got it. Great!” or surreal laundry lists of items. This is the second set of seven tips to help make treasure a more exciting part of your campaign. Treasure as Clues:…

Do your players dig props? Do you want more props, but don’t want the expense (of both time and money)? Are you worried about what to do with the props? Do your players ever disagree as to exactly who had that potion? Here’s an inexpensive and effective idea that I’ve used. Caveat: I borrowed this concept from the GM who brought me back into the RPG fold. Cool ideas like this drew me back in. The pics and execution are all mine. The Character Box…