At some point all good things must end. The epic campaign drives towards the epic climax, which when it resolves, often signals the ending of the campaign. As the heroes stand victorious, having defeated evil, saved the world, etc, you must now bring your campaign to an end fitting of the way you have run it all along. In this edition of the Lessons From The Long Campaign, ...
This past week, I wrote the final session of my three year long Iron Heroes campaign. In the final session, the heroes confront the Demon King, the main villain whom they have spent the past thee years amassing enough power to confront him. In this session of Lessons From The Long Campaign, I am going to talk about how to deliver the climax for your epic ...
Over the past few weeks, I have been writing about the lessons I have learned, from running my three-year long Iron Heroes campaign (here and here). As this campaign charges into the its final sessions, I am starting to realize just how much this campaign taught me about being a GM, and how to manage a campaign. In today's post, I am going to talk about one of ...
In my first installment of the Lessons From The Long Campaign: Setting Up An Epic Campaign, I was asked by my fellow Gnome, Telas, how much I had to "Railroad" my players through the campaign. My answer was very little, because during the course of the campaign, I adopted a philosophy of never writing the ending to a scene. In this installment of Lessons from the Long Campaign, ...
I am closing in on the 3rd anniversary of my Iron Heroes campaign, called The Throne Of The Demon King. In the nearly 3 years i have been running this game, I have learned a lot of GMing lessons. The campaign is set to wrap up just after hitting the 3 year mark, so as a way to celebrate the end of my campaign, I am going to ...