Posts Tagged by learning

GMingAdvice03

Variety is the spice of life. You may have your favorite game system, but it does not need to be the only game system that you play. One of the joys of this hobby is that by using a different set of rules you can have a completely new experience at the game table even if you are still playing in the same setting. Trying a new set of rules out is the GM equivalent of a chef tasting different types of cuisines in order…

Two students train at a martial arts school. One fights only students at or below his level, and has an excellent win-loss record. The other fights only students above his level, and has a terrible win-loss record. Which one is learning faster? – Overheard at a martial arts seminar When was the last time you got out of your safe zone and tried something new? Were you any good at it? Did you learn from your mistakes pretty quickly, and get better? Or did you…

GMingAdvice01

Those who know me know that I am a polysystemist; a lover of multiple game systems (turns out poly-gam(e)-ist, means something else entirely). While I can remain faithful to a game system for about 6 months to a year, all games eventually are cast to the side for the “next game”. Those same friends also know that when it comes to game mechanics I am kind of lazy about learning them; relying much more on crafting a compelling story with the campaign setting, than memorizing…

mirror

In Lessons from the Long Campaign: Prep Only What You Need (part of his excellent Long Campaign series of articles), the Stew’s own DNAphil said: Over the past few weeks, I have been writing about the lessons I have learned, from running my three-year long Iron Heroes campaign (here and here). As this campaign charges into the its final sessions, I am starting to realize just how much this campaign taught me about being a GM, and how to manage a campaign. I’m willing to…