Posts Tagged by Large treasure
| January 21, 2010 | Posted by Troy E. Taylor |
One of the most intriguing — not to mention challenging — dungeon spoils are those things that are simply too large to carry easily or at all. Usually these things are intended as stationary effects. The item is fixed in a location and generates a magical effect or grants a one-time boon. Imagine an obelisk that wards a room against undead creatures or a fountain whose waters grant cures or healing. Most often, the player characters will recognize such artifacts as dungeon dressing — a…












