Posts Tagged by john is one of those geeks
| November 12, 2010 | Posted by John Arcadian |
If you happen to do a search on the tag meta here on the stew, you’ll find that I tend to dominate use of the tag. That could be because I’m the only one who uses it, but it is also because the metagame is a key component in a lot of my Game Mastering philosophy. Looking it up on Dictionary.com, meta is defined as: meta- 1.a prefix appearing in loanwords from Greek, with the meanings “after,” “along with,” “beyond,” “among,” “behind,” and productive in…
| March 20, 2009 | Posted by John Arcadian |
Maybe it’s just the fact that I’ve been knee deep in computers for the last few weeks, but the more I look at the silicon and wires, the more I make comparisons to creating a game. Every structure inside of a computer has a purpose in providing the experience to the end user. So too does every structure in a game. So let’s see how my thinking computes. Motherboard = Social Contract In a computer, the primary structure that defines what the system can become…












