Posts Tagged by Jaws

GMingAdvice05

Making players — and by implication, their characters — feel as if they are in over their heads is the hallmark of a savvy GM. Especially for your horror-themed game session. It also takes players who are willing to buy into the moment — the payoff comes when the sick feeling in the pit of the stomach starts churning. Creating that moment of dread requires more than dropping a dragon on your players’ doorstep. That’s just providing an insurmountable foe. While daunting, it doesn’t capture…