Posts Tagged by james cameron
| April 3, 2009 | Posted by Martin Ralya |
Reading through the April ’09 issue of Wired, I came across this quote from James Cameron (yes, that James Cameron): But the beauty of [adventures] is that they don’t have to be logical. They just have to have plausibility. If there’s a visceral, cinematic thing happening that [your players like], they don’t care if it goes against what’s likely. That’s more or less how I read it, too — I finished the last sentence, and immediately thought how well what he’d said applied to gaming.…












