Posts Tagged by It’s a trap!!!!
| November 23, 2011 | Posted by Scott Martin |
Last week, some friends were discussing adventure design for publication, but the conversation drifted towards a topic I hadn’t really thought about in a long time. Traps. Way Back When Way back in ancient days, in basic and early AD&D, traps were horrific. You fail your disable trap skill and you’re only one save versus poison from a grim death. Bigger than that, though, were the super traps. Grimtooth’s Traps was a series of books devoted to fiendish traps, lovingly explaining exactly how they worked,…












