Posts Tagged by It’s a trap!!!!

Last week, some friends were discussing adventure design for publication, but the conversation drifted towards a topic I hadn’t really thought about in a long time. Traps. Way Back When Way back in ancient days, in basic and early AD&D, traps were horrific. You fail your disable trap skill and you’re only one save versus poison from a grim death. Bigger than that, though, were the super traps. Grimtooth’s Traps was a series of books devoted to fiendish traps, lovingly explaining exactly how they worked,…

Trap: 2 a : something by which one is caught or stopped unawares; also : a position or situation from which it is difficult or impossible to escape One of my recent personal goals has been to focus on the types of Game Mastering that I don’t normally do. To that end, I started thinking about what traps I might be falling into as a Game Master. What sort of things do I do because they are comfortable, because I’m lazy, or just because I…