Posts Tagged by iron heroes
| March 30, 2012 | Posted by Phil Vecchione |
I recently killed my All For One campaign even though there was nothing seriously wrong with it. It was doing ok, but it was not doing great. Overall I would give the campaign a solid C. It was missing that spark. The spark that separates an OK game from a great game. Once I admitted that spark was not there, it was time for it to go. I don’t want to run average campaigns anymore. Looking For Elhal In All The Wrong Places Four years…
| December 16, 2011 | Posted by Phil Vecchione |
A few years ago, I ran a home-brewed fantasy campaign using the Iron Heroes system. I fell in love with the setting that my players and I created, and for the past few months have been toying with the idea of bringing it back, but not with the same mechanics. The more I looked at the setting, I started to realize that different game systems could be used to express different periods within it. This got me thinking about the paring of game mechanics with…
| April 24, 2009 | Posted by Phil Vecchione |
Let me tell you a story. Late last year, I concluded a three-year long Iron Heroes game. It was a great campaign, but it was a lot of work, and not without its drama. We parted company on good terms, but I was kind of happy to be out of that long-term relationship. However, I am not the kind of GM to be without a game, so after a month, I was ready to get back into the GMing scene. I started trolling for a…












