Posts Tagged by Inevitable Typos

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Arrr, ye fair and gentle readers. Ye be knowing what today be, donch’a? Why of course it be International Talk Like A Pirate Day. That be meaning we ought to be talking about, and like, Pirates. Well ole redbeard Johnny has a small treat for ya. In honor of the day, I’ll be dropping some nuggets o’wisdom on how to make your game a little more piratical. Pirates Need Conveyance! – Whether or not yer pirate game has anything to do with the little traversed…

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As Game Masters, I think we’ve all been in the place where we get wrapped up in creating a world or game with an intricate backstory or lots of details. (When I refer to backstory throughout the rest of this article, I mean the intricate details that surround a world or campaign. ) Whether it is the detailed story of the intricate social-politcal relationships at court, the involved history of how the alien races came to be involved in the millenium long war, or just…

I’m likely going to make the world meta-explode with this one, but let’s take that risk and talk about games. Not just the tabletop games we play, or the video games  we play when we aren’t running a game or playing in one. No, let’s talk about games within the games we play. Amalgamation When we sit down to play a tabletop RPG, we are actually playing a conglomeration of a lot of different types of games. The mechanical aspects of engaging in a combat…

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So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor  fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a simple mission to track down something, setting them on a long quest which leads them to…

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard knight in armor rarely works, especially when I need minis to represent the vast array of unique enemy personalities. I also like to use big miniatures when there are big enemies, but those get real expensive.…

My latest game is a short miniseries campaign with a mix of new and old players. I planned it short to prevent GM burnout and to be able to interview new potential players. At the beginning of the game I asked for elements the players wanted to see in the game. Recurring enemies was a big one, but I had only planned this game out for 5 or 6 sessions. The players knew this but were pretty stoked for facing down some recurring villains. Being…

One issue that comes up at the start of every campaign, at least in my group, is whether everyone speaks a common language or not. Sometimes we talk about whether the game setting should even have one? Something that acts as a lingua-franca, a widely spread language shared by many people throughout the world.  With Gnome Stew being translated into other languages, this seems like the perfect time to look at the case for and against a common language. A Common Language In The World?…