Posts Tagged by incorporating

GMingAdvice012

It recently occurred to me during the course of play in our current Hunter game that one of my Disadvantages–much to my horror–had not been used after roughly 8 sessions. My character is “Unlucky,” which is to say that once per session a roll–at the Storyteller’s discretion–should have its difficulty increased by one. So who’s responsibility is it to remember these character facets? Honestly, I had forgotten, but I’d certainly put the onus upon the GM of the game in question. So, here are some…

I’m likely going to make the world meta-explode with this one, but let’s take that risk and talk about games. Not just the tabletop games we play, or the video games  we play when we aren’t running a game or playing in one. No, let’s talk about games within the games we play. Amalgamation When we sit down to play a tabletop RPG, we are actually playing a conglomeration of a lot of different types of games. The mechanical aspects of engaging in a combat…