Posts Tagged by improvise
| March 4, 2009 | Posted by Scott Martin |
Fang asks, What Makes the Perfect Gamemaster?. It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I’m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is fair to the players but not the NPCs? I like his required skill set, though they’re as impossible to reach as perfection implies.…
| January 16, 2009 | Posted by Scott Martin |
The previous session of our campaign was a couple of weeks ago (before Christmas). We left on something of a cliffhanger– the PCs ambushed and slaughtered the Evil Dwarf King’s elite guard, in two back to back battles that were almost a session long apiece. After their victory, I started to skip ahead and sketch out some downtime, but the players had a quick conference and stopped me. They had an idea ready to go right now. The players had a plan– one that they…












