Posts Tagged by improv GMs take note

No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most non-combat oriented games I’ve played in or run, there was something for the characters to set themselves against. In a game of Bunnies & Burrows that had no combat, we had a food shortage and pilgrimage that needed to be undertaken and played…

I tend to be a very story driven GM. I have a very laissez-faire attitude towards violations of rules in favor of cool things going on. It works well, but not always. I realize, in the course of running some games, that I often forget to make my enemies utilize their most deadly powers or I forget modifiers to their armor, etc. Usually it isn’t a big deal, but it is something that bugs me.  I’ve been trying to get better about it. To that…

I once ran an adventure that resulted in a TPK. Darn Hodags. Everyone rolled up new characters and wanted to take it on again. It was a playtest, so that wasn’t a big issue. However, I wasn’t quite happy doing an exact reset and sending the players through again. I didn’t think they would be able to resist knowing where the secret doors were or having their characters come up with surprisingly relevant guesses. Solution? I advanced the timeline of the world and set the…