Posts Tagged by hunter the reckoning
| September 19, 2008 | Posted by Martin Ralya |
Combat plays a significant role in most RPGs, and where there’s combat there’re characters getting hurt. Something I’ve observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let’s consider a few dramatically different approaches: D&D — Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go adventuring without a cleric or a healthy supply of healing potions? Very few. Accordingly,…












