Posts Tagged by house rules
| January 6, 2011 | Posted by Patrick Benson |
Balance is something that you need in your life. You cannot work all of the time or you will eventually burnout even if your work is fun. You cannot spend every moment with your friends and family no matter how important they are to you, because everyone needs a moment to themselves. Taking anything to an extreme may cause more harm than good. Balance helps us to maintain our lives. If you eat a balanced diet you will maintain your health. Keep a balanced checkbook…
| June 11, 2010 | Posted by Phil Vecchione |
Recently, I have found myself gravitating towards games that include a task resolution mechanic that includes a way to measure the margin of success on a check. It started over a year ago, with my short-lived Witchcraft campaign, and then flowed into my year-long Corporation game, and recently it became a requirement for picking the system for my latest campaign, In Nomine. Of all the mechanical elements of a game, this is by far, becoming one of my favorites. The best part is, that even…
| October 26, 2009 | Posted by Phil Vecchione |
As many of you know, Google has released in a limited beta its new communication platform, Wave. This will not be a review of the Wave software; that you can find all over the net: TechCrunch, Wikipedia, LifeHacker. What this article will be is a look at how Wave can be incorporated into your game. Without getting all technical, Wave is a communication platform that can best be described, in gaming terms, as a multi-classed Wiki/IM. What it does well is create an environment that…
| March 27, 2009 | Posted by Patrick Benson |
I have been running two 4e campaigns, and while I enjoy the system it certainly is not my favorite. Combat tends to be longer than other games that I enjoy, and while one of 4e’s strengths is its tight rules system I find it limits my creativity as a GM in some cases. I am now ready to start adding the house rules to my games. Once you have played a game several times and know the rules there is nothing wrong with modifying a system…
| September 29, 2008 | Posted by Patrick Benson |
I’ve been working on my own RPG system for years now. How hard can it be? I’ve played RPGs, and I have GMed RPGs for over 15 years. Plus I’m good at RPGs. Really. I can run kick ass home and convention games and I am diverse in the systems and genres that I run. My players like my games, whether they are long time friends or total strangers that just bought an event ticket. So I decided to take the plunge and to write…
| September 18, 2008 | Posted by Troy E. Taylor |
What’s the Crock Pot? Just a simmering bowl of lentils and herbs, with a dash of DMing observations. Don’t be afraid to dip in your ladle and stir, or throw in something from your own spice rack. Tinker, tinker, soldier Why? As a DM, I don’t tinker with the rules much. Oh, as a writer, I’ve dabbled plenty — articles in Dragon magazine and in a couple of pdf supplements. But for my home game, I’m actually fairly conservative in rules experimentation. Deciding whether the players…
| July 28, 2008 | Posted by Scott Martin |
When you first think of running a campaign, there’s probably one overwhelming motivation for your game. Whatever you do, don’t forget it under the weight of all your research and preparation. Design your campaign to satisfy what you’re aiming for. My group’s current D&D3.5 campaign was conceived with two strong motivations in mind. We knew 4e was coming, but we had lots of supplements for third edition. We decided that rather than chasing the new, we’d revel in all the choice and complexity of the…












