Posts Tagged by house rule
| January 23, 2009 | Posted by Walt Ciechanowski |
Happy New Year everybody! I thought I’d start off this year by finishing off a series of posts from last year. Here’s the first installment in that regard. Last year, the latest edition of Dungeons & Dragons hit the shelves. One of the hopes for the new edition was that it would slim down the rules bloat from the previous edition. This is hardly unique; the latest version of the World of Darkness consolidated their slightly incompatible lines into a unified whole, GURPS consolidated their various…
| October 7, 2008 | Posted by Walt Ciechanowski |
When Dungeons & Dragons hit the shelves in 1974, the world’s first roleplaying game (although it didn’t bill itself as such) was incomplete; they assumed that you owned copies of Chainmail and Outdoor Survival. Referees that didn’t own those books were forced to improvise; thus the first house rules were born. Since then, house ruling has become a time-honored tradition amongst GMs. Whether pulling unofficial rules from game magazines, adding “optional” rules, drifting mechanics from another system, or simply making up our own rules, all…












