Posts Tagged by horror

GMingAdvice05

Making players — and by implication, their characters — feel as if they are in over their heads is the hallmark of a savvy GM. Especially for your horror-themed game session. It also takes players who are willing to buy into the moment — the payoff comes when the sick feeling in the pit of the stomach starts churning. Creating that moment of dread requires more than dropping a dragon on your players’ doorstep. That’s just providing an insurmountable foe. While daunting, it doesn’t capture…

Recently fellow gnome John Arcadian and I attended “Con on the Cob” where we hung out with the crew from Windmill Game Co. They are the creative power behind the new Dread: Tales of Terror series which are supplements that provide wonderful scenarios and questionnaires for the fabulous game Dread. Now every year I run a very simple RPG for non-gamers around Halloween time. In the past I have used games like Fudge, or Savage Worlds. Both are simple and wonderful systems, and each can…

When I first saw the summary page for Miskatonic River Press’s new adventure book Our Ladies of Sorrow I was Instantly excited about getting my hands on a copy. Not only is the cover art phenomenal (click through on the link above to see the original as opposed to my butchered version on the left), but the promise of a mythological ghost story featuring goddesses of grief madness and death, with an ending that provides a difficult choice for the PCs had me hooked. Luckily…

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Need a one-shot horror scenario on short notice? You’re in luck: Plenty of horror movies are ready-made templates for RPG adventures — and I’ve picked three doozies. As a GM, you should already be a raging kleptomaniac. The best thing about these three particular movies is that you can use them almost as-is, with very little prep on your part: 30 Days of Night The Thing Quarantine All three share some similarities, but they’re more than different enough to stand apart as distinct scenarios. I’d…

GMingAdvice04

The Ghostwalk Campaign Option (2003, Wizards of the Coast) is the gem of my collection of Third Edition gaming materials. Even though it is often overlooked because of its release just prior to the 3.5 revision of the rules, my appreciation for the supplement has only grown in the intervening five years.  And because the setting presents components such as the Tombyards, the Spirit Wood, a nemesis that slithers and spits venom, and of course, ghostly player characters, it seems appropriate to share my thoughts…

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It’s a given that  your October- or Halloween-themed 4E-dungeon’s going to have a hovering ghost (page 116, Monster Manual) haunting the undisturbed crypt, at least one gruesome hag (page150) stirring a kettle with a noxious brew and a blood-thirsty vampire (page 258) waiting in the wings — so to speak — to strike. But here are some other monsters from that glorious tome you could use to slip into a Gothic horror setting and not sacrifice one iota in suspense, or at least good fun.…

Just about pie time.  Yum!

October is upon us (by which I mean I’m writing this on the 1st, not that you’ll necessarily see it on the 1st). While I haven’t had to deal with one in well over a decade, I have no doubt that the “DnD* is a tool of the Devil” crowd are still out there and going strong, if a tad less vocal, and that one of the oddball bits of our hobby that make them point their finger with a bit of extra zealotry is that the leading holiday…