Posts Tagged by horror

ThatGuy

At the risk of being ‘that guy,’ I’m going to tell you about my campaign. My gaming group recently wrapped up our 1980s Anomaly Adjustment Agency campaign. This was my first non-fantasy campaign since junior high school, and my first modern campaign ever. It ran for 18 months, went places I never expected in-game, and had a few unexpected out-of-game moments. Here are a few of the lessons I learned while preparing and running this campaign. Inspirations The three biggest inspirations for the campaign were…

halloween-2012

I recently got to run two sessions of Call of Cthulhu for my group, and when I was prepping for the game I decided it was time to freshen up my horror background music playlist. I normally use an “applicable to most RPGs” playlist (Sinister, part of my three-playlist system for BGM) that draws from all sorts of soundtracks, but a little web research suggested a new tack that sounded fun: dark ambient music that fades into the background, its atmosphere of tension pervading the…

I got a chance to play in a cool, very Halloween themed Pathfinder game over the weekend. It was fun, run by a great GM, with a table full of people I love playing beside. I got to try out a new class (my first Pathfinder sorcerer), and got to play as a twin to my wife’s self-doubting tiefling Cleric. All good, though even the parts that were successful brought some general issues to light. Bright Lights and Ambient Sound Setting the mood is important,…

At Marcon this year, aside from making $100 dollars for charity the hard way, I played in a playtest of a game called curse the darkness (lowercase, as if it were being whispered). It is being created by Matt McFarland and you can find more info about it on the curse the darkness  homepage or its kickstarter. You can also see the post about our game session here. I’m going to do a review of the game based off of my play experiences and the…

ou1

After seeing a preview of Outbreak: Undead (warning: has sound) online, and then again at GenCon, I knew I wanted to review this game for the Stew. I love zombies, horror, survival horror, and all the intersections thereof, and Outbreak: Undead (OU) is a zombie survival horror RPG — right up my alley. It’s also an “avatar game,” an RPG in which you play a character based on yourself (though you can, of course, also play any kind of character you like), which presents some…

GMingAdvice05

Aside from a lack of fear, one of the biggest problems in having player characters act realistically in a combat situation is the use of hit points (or a similar mechanic). The player knows how much damage her PC can soak before falling and can make tactical decisions based on the amount of damage that a creature/armed villain/martial artist/trap doles out. Ultimately, this is a matter of security. Players aren’t “afraid” of a frightening monster because they feel secure. After all, they’re just sitting around…

GMingAdvice012

A modern variant of the mythical “grim and gritty” fantasy campaign is the “standard horror” campaign. How many of us have dreamed of running a horror adventure (horror generally doesn’t lend itself well to campaigns without high PC turnover rates) where all of the PCs are regular people forced to confront something horrific? How much fun would it be to have a flight attendant, a bookish college student, a big box store salesperson, and a construction worker have to survive a horrific threat before help…