D&D Burgoo (3.0): Making Your Magic Manifest

The Ghostwalk Campaign Option (2003, Wizards of the Coast) is the gem of my collection of Third Edition gaming materials. Even though it is often overlooked because of its release just prior to the 3.5 revision of the rules, my appreciation for the supplement has only grown in the intervening five years.  And because the setting presents components such as the Tombyards, the Spirit Wood, a nemesis that ...

D&D Burgoo (4.0): A Real Bunch of Creeps

It’s a given that  your October- or Halloween-themed 4E-dungeon’s going to have a hovering ghost (page 116, Monster Manual) haunting the undisturbed crypt, at least one gruesome hag (page150) stirring a kettle with a noxious brew and a blood-thirsty vampire (page 258) waiting in the wings — so to speak — to strike. But here are some other monsters from that glorious tome you could use to slip ...

The Witching Hour is upon us! Time to get your witch on, or I’ll witch you in the witch!

October is upon us (by which I mean I'm writing this on the 1st, not that you'll necessarily see it on the 1st). While I haven't had to deal with one in well over a decade, I have no doubt that the "DnD* is a tool of the Devil" crowd are still out there and going strong, if a tad less vocal, and that one of the oddball bits of our hobby ...

Troy’s Crock Pot: It’s an ooky, spooky month

What’s the Crock Pot? Just a simmering bowl of lentils and herbs, with a dash of DMing observations. Don’t be afraid to dip in your ladle and stir, or throw in something from your own spice rack. The brew that is Gnome Stew is all about dispensing tasty GMing advice. Frequent readers know I tend to offer a nuts’n’bolts approach to such things. I’m not a gaming theory sort of ...

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