Tag: homebrew

My Love/Hate relationship with Homebrews

I once watched a documentary on the early days of video games, and the particular part that has stuck with me was two brothers who started their own company right out of high school selling their games on floppies in plastic baggies through mail order fliers. They said (to my recollection): “We...

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Troy’s Crock Pot: Scratch’n a cowboy itch

Is it just a summer thing? Or does the fact I have two boys who run around with their holsters, cap guns, bandanas, stick horses and range hats have something to do with it? Or how about the fact that there is nothing like plopping down on the couch late at night and watching “Duel at Diablo,”...

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Seeds and Kernels

Game ideas come from the strangest places. I’m currently working out details for a new campaign–and I think I’ve stumbled on a few interesting elements that apply more generally. One big element that I’m considering is how much I want to work out before the players come to...

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Your Gaming Legacy

GM’s create. It could be a great scene, an adventure, a campaign, a setting, or a game system. By the nature of our role we create, and we share our creations be it with just our gaming group, the local gaming community, or perhaps with the world. In this way we create a legacy as our creations...

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D&D Burgoo: Making a Setting Your Own

Want to know the secret to making a game world or setting your own? Whether you’re using a published setting or brewing your own homeworld for adventures, the key is creating an organization that’s unique to your game. Simple, huh? One organization of your creation makes all the difference. But...

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