Feb 5, 2010 by Walt Ciechanowski10
Heroes in Horror: Take Away Their Hit Points
Aside from a lack of fear, one of the biggest problems in having player characters act realistically in a combat situation is the use of hit points (or a similar mechanic). The player knows how much damage her PC can soak before falling and can make tactical decisions based on the amount of damage that a creature/armed villain/martial artist/trap doles out.
Ultimately, this is a matter of security. Players ...


"I check Gnome Stew every day." -- Monte Cook (

