Posts Tagged by history
| September 12, 2012 | Posted by Martin Ralya |
Looking back at the first game you played, or GMed, can be illuminating, and as evergreen gaming questions go, “What was your first RPG?” is a good one. But another equally interesting question tends to go unasked — so I’m going to ask it here: What was the first setting you ran a game in? And as a follow-up: How has that setting influenced your GMing since then? The first setting you ever experienced as a gamer is also a good one to consider, but…
| December 8, 2011 | Posted by Scott Martin |
Recently, I’ve been reading the five Otori novels, and have really enjoyed the complex world that they’ve created. I don’t know a lot about Japanese history, so I have no idea how closely the concepts correlate to real world events, but it’s a great, complex world that I’d love to game in. But it’d only work well under unusual circumstances. Playing in her world is similar to playing with real world history–it’s attractive, but difficult. Phil’s article about Drinking the Kool Aid from last week…
| November 24, 2008 | Posted by Kurt "Telas" Schneider |
Tell us a little bit about yourself… You’ve probably come up with some oddball character backgrounds, either trying to justify your twinked and leveraged character build, or just because a Somali Pirate-Ninja would be cool. (What’s not to like about a swashbuckling sneak with his own supertanker?) But have you given much thought as to your own background? What elements from your own past have you used, either to run or play RPGs? (Hey, GMs are a players, too!) I’ll bet that you’re using some…
| August 21, 2008 | Posted by Scott Martin |
When does a character’s story start? Books and novels often begin just as some exciting event kicks the characters out of their routine and pushes them on a new path. Occasionally the movie will give you a few minutes, or the book a few chapters, to get used to the character’s normal life– then it all changes. Thanks to A Butterfly Dreaming for inspiring this post and its sequel with Character Development: Flashbacks. There are a number of techniques you can borrow to include character…












