Posts Tagged by hexographer

allplaced

Building on the idea of die drop tables and tools in Vornheim, I came up with a simple approach to quickly generating a region: the drop map. I had fantasy hexcrawls in mind when I wrote this, and the map I’ve created using this method is for that sort of game. There’s no reason you couldn’t fiddle with this in all sorts of ways to produce maps for larger/smaller regions, other genres, or even other kinds of maps entirely. It’s deliberately a lazy, quick, flexible…

Every now and then I check out our advertisers, to see who we’re associating with. (Or to put it more accurately: ‘who is being associated with us’.) And every now and then, my curiosity is truly rewarded. I love gaming maps; they are one of the things that drew me into the hobby. But I do not enjoy the time spent creating them, and the steep learning curve of most mapmaking software aggravates me. I’d rather clean public toilets (or use Excel) than spend hours…