Posts Tagged by hex crawl

isle-map

This is the second article in my rather widely-separated series on three Lamentations of the Flame Princess products for GMs. The first was about Carcosa, a sci-fi/fantasy sandbox setting that would work equally well for D&D (and related games) or Call of Cthulhu; the third will be about Zak Smith’s Vornheim (which Phil reviewed last year). As with Carcosa, I received a free copy of Isle directly from LotFP. Like my take on Carcosa, this isn’t a review — it’s a spotlight on Isle of…

d10-plus-d10-random

For my Bleakstone hex crawl, I decided I wanted a random encounter system that met the following criteria: Simple Conforms roughly to the baseline 1/6 chance of an encounter/day in Basic D&D Can be weighted by terrain, region, PC activity, etc. Not entirely predictable by my players I couldn’t find a system like that in any of my books, or online, so I built one. The spectrum My baseline was Labyrinth Lord’s system (which is the same as Moldvay Basic D&D, which LL clones): Roll…

osmap

Ever since Troy’s article about running red box D&D for his kids at the end of January, I’ve been immersing myself in the OSR (Old School Renaissance). It’s been a ton of fun, and one aspect in particular has been some of the most fun I’ve had as a GM in years. Even though I started gaming with the Mentzer red box, I never fully experienced old school play in the most classical sense (a group of treasure hunters/tomb robbers go on dungeon crawls to…