Posts Tagged by group character creation
| July 20, 2012 | Posted by Phil Vecchione |
I made a mistake and it killed a campaign. It was avoidable, and had I been more patient when I started the campaign, I may have avoided it; but I didn’t. In hindsight it seems so obvious what I did and why it lead to the premature end of the campaign. I forgot an essential element of the game: character formation. The Quick Story Ok. Enough being mysterious. Here is what I was trying to do… I wanted to run a Corporation game using the Japanese…
| May 26, 2011 | Posted by Scott Martin |
Game ideas come from the strangest places. I’m currently working out details for a new campaign–and I think I’ve stumbled on a few interesting elements that apply more generally. One big element that I’m considering is how much I want to work out before the players come to the table–do I create a detailed world with 80 pages of history, detailed maps, and several detailed alphabets? Do I show up with just a game system selected and collaborate to build a world to adventure in?…
| February 11, 2010 | Posted by Scott Martin |
My wife and I are enjoying a free trial of the Star Trek Online game this week. So far, the game is fun: you get the feel of the universe, the uniforms you know and love, plus all of the technology, aliens, ship combat and a good mix of away missions. So far, it feels like a new Star Trek TV series, with your character as the star. So I looked at my Sci-fi RPG books Playing the online game made me think about the…












