One of the keys to the success of any campaign is the party of characters. The party, using the classical term, is the group of characters who are working together (for the most part) to advance the plot within the campaign. Who those characters are, what talents and skills that they bring, and how they react to one another, can propel your campaign into a Tolkien-like greatness, or ...
Hey all! I just thought I'd share a personal GMing issue with you.
A couple years ago, I started running a game at a friend's house on alternate Sundays. Most of the group played in a second game on the Sundays I wasn't there. Occasionally, the two groups would swap Sundays if there was a scheduling conflict. This was never a problem, as both games were held at the same ...
For the past five years, I have attended GenCon with an average of 10 of my friends. On the larger years, it has been as large as 14 people and on the smaller years around 8. Coordinating a group that large, at the largest gaming convention of the year, is no easy task. Over the years, I have figured out some tricks for organizing such a large group ...