Posts Tagged by grid
| October 8, 2012 | Posted by Matthew J. Neagley |
Here’s a simple random dungeon generation method that uses only a sheet of graph paper, a pencil and the bucket of dice every gamer already owns. Lay out your paper, dump your bucket of dice on it, and remove all the dice that didn’t roll their max, while being careful to move those that did as little as possible. Wherever you had a die roll max, draw a room of that size. Thus rolling a 4 on a d4 results in a room of size…
| June 3, 2008 | Posted by Scott Martin |
Sektor asked this question in the Suggestion Pot: I was wondering what alternatives exist for the battlemat, preferably without the miniatures and other small things that my players love to fiddle around with (all the while not paying attention to the game), but at the same time as clear and unambiguous during a complex combat situation. Right now, I use the excellent MapTool from RPTools (rptools.net) in a server-client setting, but not everyone will want to whip up an intra-network while at the gaming table.…












