Posts Tagged by goodman games
| January 4, 2011 | Posted by John Arcadian |
So imagine this situation, it is about 1 day until game time and your encounter with the BBEG or a very important plot piece or fight is slated to happen in the next game. Unfortunately, the characters aren’t quite ready to take it on or the player who has backstory hooks isn’t going to be there. Darnit, what do you do? The obvious answer is to stall and delay the big game until next session, but you still want to run today and you need…
| December 1, 2010 | Posted by Phil Vecchione |
Earlier this year, I updated you about the work that Dias Ex Machina games was doing with its Techno-Fantasy GSL game Amethyst:Foundations (here and here, oh and here), and it’s Modern-SciFi game NeuroSpasta. I had a chance to catch up with Chris Dias, and find out what is going on over at DEM, and to talk about GMing in general. So when we last ran an article about DEM games, it was a when Amethyst had come out. So tell us what’s new with Amethyst..…
| January 29, 2010 | Posted by Phil Vecchione |
Get your bull’s-eye lantern, a 10 ft pole, and some spikes, because we are taking a journey into the dungeons of yesteryear. For those of you who did not battle the Slavers, wander the Borderlands, defeat the Giants, and stood in the Demonweb Pits, you are in luck. Goodman Games provides you an old school Sherpa, in the way of The Dungeon Alphabet. Disclaimer—Goodman games was kind enough to provide a PDF copy of The Dungeon Alphabet. What Do You Get? The Dungeon Alphabet is…
| February 27, 2009 | Posted by Troy E. Taylor |
Friends of the Stew, Ed Healy and Rone Barton, co-hosts over at the gaming podcast Atomic Array, are going to put the goodly folks of Goodman Games beneath the bright strobe lights of inquiry — or at least subject them to one of Rone’s description-defying rants. Anyway, the subject at hand is Goodman’s latest game line — Master Dungeons — Fourth Edition adventure modules designed specifically for experienced GMs. As the introduction to both adventures promise: “The adventure is designed to reward intelligent play, just…












