Posts Tagged by gnome links galore
| May 11, 2009 | Posted by John Arcadian |
Troy’s article on Dave Arneson and Scott’s article on rethinking your play group got me percolating on ways that players can benefit from a change of pace and constant involvement in the game. So, while I don’t prefer to pop 2 Johnny’s Fives back to back, it seemed like the best format for this. Without further adieu, here are five ways to keep your players involved and shove some of your work off onto them. 1. Play the bad guys when a character dies. I…












