Posts Tagged by GMing

Hot Buttons

Phil’s article made me think about my own GM evaluations over the years. While I’ve always been pretty good at self-criticism, it took me quite a while to realize that, when canvassing players, I was usually looking for affirmation, not criticism. Let’s face it; as a GM you put in a lot more time and effort than the average player. You’re responsible for bringing an adventure to the table (in many cases also providing that table) and running it for several hours. This can mean…

GMingAdvice03

Am I the only one creeped out by the fact that it’s 2010? For me, the winter holiday season is a time of reflection when it comes to RPGs. With the hustle and bustle of the various holidays (my household celebrates Christmas, Chanukah, and New Years’ Eve), I rarely have time to game in the latter half of December. With gaming in my blood, I usually do find time to reflect on my gaming over the past year and resolve to make my gaming experiences…

pf1

This past GenCon, Paizo Publishing released the Pathfinder Roleplaying Game. Now if you’ve been a GM (or DM, I’ll use the generic here since it’s what the Open Game Content and Pathfinder uses) for more than a couple of weeks then you probably know that Pathfinder is a refinement of the previous (D&D3.5) version of Dungeons & Dragons. Today’s article takes a look at Pathfinder from a prospective GM’s standpoint: what will Pathfinder bring to my gaming table? I love D&D3.5 and I have a…

A few days ago, after running a session, a thought struck me. It’s one of the most important things that I think can be asked by any Game Master: What do my players really want out of the game?  While it’s a simple question, and something that doesn’t seem like it would be hard to figure out, a lot of groups get into the groove of playing a game and don’t really think about more than accomplishing the goals of the game. Ask Yourself First…

alphaomega

Here’s a situation that should be familiar to just about any GM: You pick up a new RPG, and you’re stoked about running it. You’ve got the player buy-in you need to make for a good game. So…how do you actually go about, you know, running it for the first time? I wrote about the general case back in May, in the article 17 Steps to GMing a New RPG for the First Time. This time around, I’d like to do a sort of case…

Crock Pot

Every time with every group that I have ever been in, when the GM was bringing his or her campaign to a close the question “Who want to GM next?” came up. With some groups the hands shot up without a second thought. With other groups you might as well have asked “Who wants a red hot poker in the eye?” That isn’t the issue I’m addressing though. Thinking back, even amongst the groups that had GMing enthusiasts, there was always one person who would…

Hot Buttons

Several years ago, a GM that I was acquainted with organized his weekly group into a club. Everyone paid a fee and the GM would ostensibly use this money to purchase gaming materials that he would keep after use. A few years later (but still several years ago…darn I feel old!), I was discussing this arrangement with a fellow gamer buddy. He had a rather heated reaction against it, as he felt that he shouldn’t have to pay anyone to play an RPG and if…