Posts Tagged by gming theory

GMingAdvice05

There’s a gulf between GMing theory and actual GMing, and standing in the middle of that gulf is you, the GM. You decide how to bridge what you know about GMing and what you actually do at the gaming table, and for me this is one of the trickiest aspects of GMing. I know a lot about GMing. I’ve been a GM for over 20 years, published two GMing books with the gnomes, blogged about GMing for five years, and written about GMing as an…

Have you ever had this happen at a game? “I roll to see if I know anything about ancient ankthyrian architecture and where they might have hidden a secret door. Crap, didn’t get it. Let me just try that again…” or how about? “Ok, I know I’ve rolled 8 times to try to force the door, but the 9th time is the charm!” or what about this golden oldie? “Ok, we want to avoid a fight. I’ll try to talk them down since I am…

GMingAdvice012

There are lots of ways to metagame, including: Using out-of-character knowledge for your in-character benefit, generally regarded as a bad thing Discussing mechanics during a session, which runs the gamut from useful and fun to a terrible idea Considering the rules in a way that your character probably wouldn’t, which I consider to be common to most RPGs, and often just fine Sharing mechanical tips with other players, a real mixed bag — acceptable in some games and groups, but not in others Maximizing mechanical…