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New to the Stew? There are 618 articles packed with GMing tips and advice in our archives. Why not start with our Top 30 Game Mastering Articles?
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A Good Story Or A Good Game

A lot of my gaming friends and I are into gaming as a storytelling experience. I tend to talk about improving games and focusing on the story at the table. That is how a lot of my games go. However, some of the recent books I’ve been reading, some of the movies I’ve recently seen, and some of the games I’ve run in and played ...

Defining Goals

I run very improv heavy game sessions. I also do a lot of sandbox style game.  Because of this, there are a lot of nights around my gaming table where I’m picking at the players for some direction for the story. Sometimes the players know exactly where they wan to go, sometimes the players really just want to do “stuff” and want someone to tell them what that ...

Too Defined A Setting Can Prevent Player Creativity

My current play group, wherein I'm playing and not GMing, is doing an old school World of Darkness game. Its fun. Its enjoyable. It has 2 major problems. Most of the players are all old school World of Darkness experts. Two of us (myself included) are not, but are full of interesting ideas. This dichotomy of purpose causes our group to constantly come across instances of "It doesn't ...

Game Without The Table

This article is part of a three part series on gaming spaces by 3 different gnome authors. You can read the second part here, and the last part here. It all started with a giant game of chess . . . In one fantasy themed game that I ran the group encountered a giant chess board inside a hidden city. In order to get past the chess board they ...

What GMs Can Learn From Gaming Comics

Aside from Role Playing Games, one of my favorite pastimes is reading comics. Specifically, webcomics. More specifically, Role Playing Game related web comics. There are a slew of gaming webcomics out on the world wide inter-tubes and they have unique takes on gaming. Some look deep at the mechanics of the targeted game and integrate them into the core concept of the comic. Some merely run parallel ...

F.A.P.: The Problem With Dexterity

I'm going to be starting a new series of posts about Frequently Abused Powers. Things that can overpower a game and kill the fun factor. Something like a really high Dexterity. I'm going to call it . . . F.A.P. (Frequently Abused Powers): The Problem With Dexterity Ahh Dexterity, a god stat by any other name. In any game system that emphasizes any sort of combat it is ...

What Dr. Horrible’s Sing Along Blog Can Teach You About GMing

So if you didn't catch Dr. Horrible's Sing Along Blog while it was around then you missed out on something incredible and must now go purchase it on Itunes. For those who missed it, Dr. Horrible's Sing Along Blog stars Neil Patrick Harris as Dr. Horrible, a low rent Villain trying to get into the Evil League of Evil. He has a crush on Penny, played by the ...

Ah, the good old Scry and Fry.

Ah, the good old Scry and Fry. The term Scry and Fry was brought to my attention recently and it got me thinking about information gathering techniques in games. In most any type of game setting there is always some element of information gathering that the player characters engage in. Whether it is asking the village elder about the dragon’s cave, going into deep intel mode before attempting ...

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