Posts Tagged by gm tools
| July 27, 2012 | Posted by Troy E. Taylor |
Based on the positive response from the my recent d100 random generator, Fantasy Wagon Train, I thought I would present another – this time along the lines of a suggestion user Randite made in the comments. So back beneath the shade tree my daughter and I went, iPad in hand. While a new batch of terrain-making plaster set, we brainstormed about the sorts of appropriate, yet sometimes strange and interesting folk you might encounter in a fantasy world’s version of a rest stop. Perhaps your caravan…
| April 21, 2011 | Posted by Troy E. Taylor |
Back in December, I promised to deliver my rant on prestige classes. Instead, I ended up designing one. (Nothing in life goes in a straight line, it seems. Just curves, twists and unexpected opportunities.) Using the 3.5 variant Pathfinder rules, I submitted and had published the Dawa Defender, which is available as a free download, Wayfinder 4, over at paizo.com. Thanks to some development from editors Liz Courts, Adam Daigle and Ashavan Doyon, and company, and a particularly kicking illustration from Eureka contributor Hugo Solis,…
| June 25, 2008 | Posted by Patrick Benson |
Sometimes the GM must do non-game related tasks. As the GM your role extends beyond just running the game. You schedule the sessions, you organize the materials for your game, you approve supplements and verify character builds, and you need to provide the tools for the game. When you agree to be the GM you are agreeing to a second job. I’m not suggesting that you treat the GM role as work. It isn’t and it shouldn’t be. The role of a GM should be…












