Posts Tagged by GM control

Many of my articles are inspired by moments I witness in games that I am running or playing in. Something about a situation catches in my mind and I start to extrapolate on the various reasons behind a player’s action or a Game Master’s way of handling things. This one is different. The idea behind this article came from reading a passage in a book, equating it to a roleplaying situation, and going “Pschawww. That would never happen. The players would be waaaaay too paranoid.”.…

GMingAdvice01

It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Master. If you want a more detailed explanation of shared narrative, here is an article that I wrote on the subject a while back.  Some games make shared narrative the cornerstone of their concept and I definitely enjoy these types of games.…

Hot Buttons

I’ve been to three gaming conventions (GenCon 2007, 2008, 2009) and played in a lot of games. The overwhelming majority of these have involved pre-generated characters with little or no customization. I usually have a blast with these. Obviously, with only a 4-hour investment, it really doesn’t matter to me what I play; I’d rather not waste time generating a character and be stuck with a 2-3 hour game. Home campaigns are different. Many players feel that creating the character is part of the fun…