Hot Button: Who Trumps Who?

Not long ago, I was surfing the boards (I won't mention where) and I came across a post from a gamer who insisted that it was the GM's job to serve the players. I'm paraphrasing, but it seemed to me that he was saying that the GM should always allow player decisions to trump her designs. It's a viewpoint I've heard echoed before. In the early 90s, I played ...

There’s No Place Like Home…Until It Changes

I've been involved with many campaigns over the years that were location-based; that is most, if not all, of the campaign took place within a single location. The classic example is the superhero city; other examples from my campaigns include seaside resort towns, space stations, and pirate ports. I really enjoy running location-based games; over time, the location really gets fleshed out. I get to know the streets, ...

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