Posts Tagged by game

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If you would like a printable version of this post for quick reference, I organized it into a PDF which you can find here. I have recently become intimately aware of the extreme effects of having sickness ravage my body. It is the same kind of awareness I gain after most conventions I go to, or when travelling by airplane. Anytime I’m exposed to masses of people and am putting even just a moderate amount of energy into travelling or socializing/working, that con-crud, nasty flu…

A card game that’s played by creating the cards with which it is played, 1000 Blank White Cards is a perfect game for those times when your group is between games or unable to play your regular game for whatever reason. According to lore, 1000 Blank White Cards was created by Nathan McQuillen of Madison, Wisconsin. During a coffee run, he spied a box labeled, “1000 blank white cards” and was inspired to create the game of the same name.  More history can be dug…

Just before Gencon, Charles Ryan of Cubicle 7 shot an invite to the Gnomes to come by the booth and talk with the designers of The One Ring. We shot a couple of potential questions back and forth and I decided to haul along my video equipment to see if we could get the interview on tape. More than just get an interview though, Charles comped me a copy of the book to take a look at and use for more B-roll footage. Having a…

Every Game Master has been in the situation where a player starts pursuing some course of action that you just can’t divine the purpose off. They attempt a long complicated string of skill rolls, roleplaying interactions, and other hare brained interactions to get to … well, you never quite know until the very end. Maybe they just wanted that extra +2 bonus, or to get a better price for the loot they were selling, or to get the security schematics for the place they are…

A little while ago a buddy of mine decided to run an impromptu game. It was his second attempt and he did pretty well. There were only a few newbie GM mistakes and the game went over pretty well for the limited time we had to play. The biggest thing that I saw, and that sparked a thought in my head, was that the game was overpacked with details and sub-plots. There were too many plot lines going on at once, too many things for…

A lot of my gaming friends and I are into gaming as a storytelling experience. I tend to talk about improving games and focusing on the story at the table. That is how a lot of my games go. However, some of the recent books I’ve been reading, some of the movies I’ve recently seen, and some of the games I’ve run in and played in highlighted something that bounces around my head from time to time: Good stories do not always make good game…