Posts Tagged by game mechanics
| April 30, 2013 | Posted by Martin Ralya |
Microscope is a superb game in its own right, and one I recommend without reservation, but it also features two things that you can easily make use of in other games: collaborative setting creation and its yes/no list. Collaborative setting creation is the point of Microscope; it’s the whole game. When you play Microscope, you build a setting and its history together in a unique and fascinating way. After two sessions, when my group wrapped up a game bracketed by humanity’s first contact with aliens…
| October 4, 2012 | Posted by Don Mappin |
Who put their card game in my RPG? It may not be a question you’re asking yourself today but it could be a question you’re asking yourself a year from now. The “deck building RPG,” Genesis Aspyrias, is currently in development and puts a new twist on the evolution of RPG mechanics. Previously I’ve discussed the collectible card RPG and some general trends within the industry, as well as their potential impact as a GM. One of those games we’ve unboxed here, the Warhammer Fantasy Roleplay RPG by Fantasy…












