Posts Tagged by game mechanics

microscope

Microscope is a superb game in its own right, and one I recommend without reservation, but it also features two things that you can easily make use of in other games: collaborative setting creation and its yes/no list. Collaborative setting creation is the point of Microscope; it’s the whole game. When you play Microscope, you build a setting and its history together in a unique and fascinating way. After two sessions, when my group wrapped up a game bracketed by humanity’s first contact with aliens…

genesis1

Who put their card game in my RPG? It may not be a question you’re asking yourself today but it could be a question you’re asking yourself a year from now. The “deck building RPG,” Genesis Aspyrias, is currently in development and puts a new twist on the evolution of RPG mechanics. Previously I’ve discussed the collectible card RPG and some general trends within the industry, as well as their potential impact as a GM. One of those games we’ve unboxed here, the Warhammer Fantasy Roleplay RPG by Fantasy…

engine

When you get right down to it, what is an RPG? It’s an engine for making interesting decisions. When your players are playing in your campaign, at the most basic level they’re doing one of two things: making decisions, or having stuff happen to their characters. Stuff happening to their characters is by far the less interesting of the two — it’s the decision-making that really matters. Game Mechanics and Decision-Making The game rules — the mechanics — are there to facilitate decision-making (and to…